Your Shader Model And You

As technology moves ever onward, getting more and more complex, it becomes more and more important to know what you have and what it can do.  In this case I am talking about graphics cards and figuring out what Shader Model it supports.  I am seeing more and more games that have not only memory and processor requirements listed, but also things like what Shader Model and DirectX version your hardware supports.

I ran into this recently and although the DirectX version is easy enough to find out, the Shader Model was a bit tougher.  So, after working through the problem and gathering some information from around the ‘net, I have put together some instructions and a handy reference chart for you that should make figuring this out a bit easier. Continue reading